How does colonists morale work? What affects it?
From the beginning of my game, it changed slightly, but nothing major. Even in a new well serviced dome, it seems it doesn't affect the moral.
12 Answers
According to: .
Morale is derived from how well you're managing colonists' needs. The main effects are a performance modifier, and below 65 the formation of renegades (dramatically nonproductive colonists who will cause crime).
Colonists are born / landed with a basic morale between 40 and 60 on a scale of 0 to 100.
- If the health is high, they receives +5 in morale
- If the sanity is high, they receive +5 morale.
- If the comfort is high, they receive +5 in morale.
- On the contrary, if the stats are low, they lose -10 morale per low stat.
If the colonist is religious and is domiciled in a dome that has been visited by a Saint, he receives +10 permanent morale (stacks with multiple Saints).
If the colonist is domiciled in a dome that has been visited by an Empath (breaktrough), he receives +5 permanent morale (stacks with multiple Empaths).
If the colonist is nerd, he receives +10 in morale during the 3 days following a research carried out (stacks). If the colonist works in one of the 3 workshops, he receives +10 in morale.
There are also several researches / breaktrough that increase morale